The Holodeck Problem

Talk about today's strip, or anything about the comic in general. You can also talk about any of the characters... but don't expect a response. They're FICTIONAL, you guys... sheesh. :)
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Cyberliger777
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The Holodeck Problem

Post by Cyberliger777 » Tue Sep 11, 2018 4:45 pm

I wonder if they figured out replicator tech, cause I have some questions about how they have been eating.

I mean, as long as it is not a Fruppy-land situation.
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Re: The Holodeck Problem

Post by TomXP411 » Wed Sep 12, 2018 4:29 pm

Well, if the doors slide open and we see 7 skeletons on the floor, you have your answer....

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Re: The Holodeck Problem

Post by Greg Dean » Wed Sep 12, 2018 7:13 pm

Replicator tech is old news for Tony - it's essentially just transporter tech with predetermined patterns in storage. I actually mentioned it in this comic: https://reallifecomics.com/comic.php/?c ... er-30-2014

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Re: The Holodeck Problem

Post by JermCool » Thu Sep 13, 2018 12:09 am

Wait... is the Dreamcast still running the simulation? That is one dedicated little console.
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Re: The Holodeck Problem

Post by Martin Blank » Thu Sep 13, 2018 12:11 am

IIRC, the TOS novel Enterprise mentioned storing certain bulk goods in transporter buffers. Coffee is the example that sticks in my mind. Whenever someone wants to make some coffee, the computer retrieves a small amount from the buffer. The justification is that the energy cost to maintain the buffer is far less than the energy cost to move the material in its matter state.
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Re: The Holodeck Problem

Post by Cyberliger777 » Thu Sep 13, 2018 1:00 am

I wonder who's job it is to brew 100 gallons of coffee. You need up one batch and the whole crew is pissed off for a year.
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Re: The Holodeck Problem

Post by JermCool » Thu Sep 13, 2018 2:27 pm

Holy crap. It WAS the Dreamcast! How have the capacitors not dried up?
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Re: The Holodeck Problem

Post by Cyberliger777 » Thu Sep 13, 2018 6:46 pm

How does someone not notice 4 years?

Also, somehow thought the characters would get an update look. No clue why.
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Re: The Holodeck Problem

Post by Deacon » Fri Sep 14, 2018 1:03 am

Or hands? ;)
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Re: The Holodeck Problem

Post by Greg Dean » Fri Sep 14, 2018 5:00 am

THEY HAVE HANDS, DAMMIT.

And it'd be easy not to notice 4 years... if the simulation was perfect. Which it clearly is, since they were in it ever since November 25, 2014. :)

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Re: The Holodeck Problem

Post by JermCool » Fri Sep 14, 2018 6:08 am

Hey, Comic Greg would not be Comic Greg if his hands weren’t in his pockets in the first frame. It’s only right that it should be so. So say we all.
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Re: The Holodeck Problem

Post by All-Purpose Guru » Fri Sep 14, 2018 8:12 am

Cyberliger777 wrote:
Thu Sep 13, 2018 6:46 pm
How does someone not notice 4 years?

Also, somehow thought the characters would get an update look. No clue why.
Harper has at least been updated. As one would predict, given she's probably headed off to University soon.
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Re: The Holodeck Problem

Post by smil3e » Fri Sep 14, 2018 12:58 pm

Does anyone else hear the AI's voice as the voice of the house in Eureka?

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Re: The Holodeck Problem

Post by raptor9k » Fri Sep 14, 2018 2:03 pm

So that's what would've happened if I made the finglonger...
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Re: The Holodeck Problem

Post by Martin Blank » Sat Sep 15, 2018 2:51 am

Deacon wrote:
Fri Sep 14, 2018 1:03 am
Or hands? ;)
Liz has fingers.

It’s not certain they’re attached to hands, but there were definitely fingers.

Or possibly alien worms. It is a holodeck, after all.
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